Yakuza: Like a Dragon

Who knew being a yakuza would be so dramatic. Like a Dragon is my first Yakuza game. I was intrigued by it after hearing stories about its deliciously quirky nature. The people were right on this, but that isn’t the full story…

You play as Ichiban. A modern rapscallion who really just wants to hang with his buds. He’s an endearing character who is easy to like. The characters in the party you build up on the way aren’t as charming individually, but each is distinctive and an outcast in their own way. The combination of this gang works well, with each having foils against the others and well-intentioned banter running thick.

Like a Dragon is at its best when it lets the city tell the story. After the tutorial, Ichiban wakes up in a district of Yokohama and you discover it and its people alongside him. Nearly all of the games takes place in a few blocks of this modern Japanese city that is crammed full of delightful detail and alluring activities down every alley. It’s beautifully realised and makes me want to go and walk around a random Japanese city and just see the everyday differences.

In particular, the random side quests from various citizens of Yokohama as you walk around are some of gaming’s finest. These are legitimately funny and manage to tell engaging stories in the equivalent of a few pages. They range from collecting cans in a violent competition against other homeless people, counting traffic for a census taker with a hand cramp and finding a runaway crayfish. These are fully self-contained and one of the best parts of the game.

Unfortunately, about 2/3 into the game, they decide to stop using the city to tell the story and instead use mountains of expository dialogue. They kept throwing in new characters at this point. I feel like some of these were throwbacks to older games as there is an assumed camaraderie that just makes no sense sometimes. The x-button got a solid workout in this part as I tried to salvage whatever free time I could by skim reading dialogue.

There were some in-depth minigames (another time sink), but these were actually pretty good. There is a whole kart-racing game that is halfway towards Mario Kart. Gambling was too complicated though. I don’t know if the game assumed that I was already intricately familiar with half a dozen East Asian forms of super poker, but I gave it one shot and gave up. Looking back this was the right decision, the game had enough time sinks and I was struggling by the end.

Music is pretty generic. Lots of grating electronic in the boss battles (especially after 20 minutes of it on repeat), but mostly inoffensive otherwise with nothing that stood out. One standout is the song that plays around a specific sex shop where you buy themed weapons which seemed to be the best early game gear. You hear it so much in the background in this one area, it gets to be quite catchy and strongly associated with a time and place as you are learning about this big new city.

Combat is OK. It works best when it’s punchy and quick as fighting mobs can get repetitive. Dungeons (no saves allowed – yay!) are a bad example of this as you spend 30-60 mins walking around a completely featureless area fighting random enemies. That said, the enemy designs are great. Each is a very imaginative stereotype of people in the city taken to a comical extreme. However, the boss designs are awful. All are just jacked Japanese dudes with insane health bars that routinely take 20+ minutes to slowly whittle down. Zero skill required, just hit, heal, repeat.

Overall, I had higher hopes. It looked like it was going to meet them, but I was over it by the end. It felt almost like two games that had been stitched together somewhat. Out of the ending 30 minutes of cutscenes, I think there was 1 minute that I engaged with. A solid throwback to an earlier emotional scene with a twist that worked well, but lost in the sea of dialogue without interest.

Rating: 4/7 – a great middle third that was let down by a drawn out tail and a lack of detail about how specifically soaplands work

This is what the people want. More side quests about the incompetent circus that keeps losing animals in the park that you then have to beat into submission to get back into their cage. The final version of this was a chimpanzee who hijacked an excavator.
It was at this point I realised I had lost track of the plot…
Sweaty ripped dudes tearing their shirts off and then flexing their muscles while yelling at each other. You better enjoy this sight, as you’ll be seeing a lot of it.
A typical combat scene. I am making heavy use of my favourite two attacks. Shoot guns from side to side and throw darts up in the air. These attack a bunch of people at once which is key to getting through these with your sanity.
I realised much later in the game there is a special move that Ichiban can use to prevent him dying in one hit. This move is necessary as some fights, 15 minutes in, will give the boss enemy a new ability that kills everyone in one hit. Like these dickheads here.
All the good content is from the side quests. This is actually quite an endearing story, I promise.
95% of Ichiban’s boss encounters end with some variant on this. As I said before, he has a tendency to be dramatic.
There is a quiz mini game with surprising depth. You can also date the host of the school where the quizzes are held. Or so I am led to believe… I didn’t have sufficient intellect for her to go on a date with me.
The whole gang is here. See if you can guess which character I never bought into my party as he was introduced too late in the game and didn’t vibe with me.


3 responses to “Yakuza: Like a Dragon”

  1. Well I picked this as my first game comment because it seemed fitting in light if your recent and most excellent Japan blog. Sweaty ripped dudes were an unexpected bonus. Though I must admit I didn’t know you had to go to a sex shop to buy weapons. But then I have not bought many weapons in my life.

    I also picked this because of the Yakuza reference. The big goss in Coffs in the eighties was that Bonville Golf Course was bought by the Yakuza as a money laundering venture. Lots of talk of missing little fingers etc.

    I especially enjoyed the comment “makes me want to go and walk around a random Japanese city and just see the everyday differences”. Good on you, you did exactly that! Did you recognise anything from this game in Yokohama?

  2. Thank you for your considered comment Maria. Yokohama was fun because we did recognise random places on our trip. There is a big Chinatown that Yokohama is famous for (filled with the triads in game) that we visited and got delicious dumplings at. Also, the big waterfront park is a very distinctive location that is well captured in game. Moreso than that, the game captures that Japanese cities are a combination of the small and the big. There are big skyscrapers, but also lots of small two story eateries around the places. It’s less homogenous than the Sydney CBD and is fun to explore in-game and in real-life.

  3. This video (https://youtu.be/gSmOuCuhxmo?si=kJ2uBpWagGDE2Ej9) is a good summary of the two locations. It’s not 1:1. They shrink and re-organise it to make it a bit tighter, but the vibe is there.

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