This may surprise the reader, but I think planes are pretty cool. Luckily, Bandai Namco agrees with me. After finishing our trip to the Flinders Ranges, I was finding it hard to get back into Lies of P and needed something different. The confluence of these three factors led to me purchasing Ace Combat 7 one cool September afternoon.
I’ve previously played Ace Combat 6 many years ago on Xbox 360, so pretty much knew what I was getting myself into. A lite arcadey air combat game with a veneer of a dramatic story and enough planes shot down that the value of Trigger’s (the protagonist) kill count would rival the GDP of a medium sized European nation.
The story is set in a fictional continent that has just tipped over the precipice to global war. Unfortunately the countries are named similar enough and referred to in confusing ways that even now, having finished the game, I couldn’t tell you if I was on the side of Erusea or Osean or something else… The plot takes an interesting turn about 2/3 of the way in. Off-screen the global satellite network is destroyed and you lose comms with your nation. After this point, there is an eerie apocalyptic tone as your crew tries to figure out what they should be doing. This includes a mission flying around a city at night having to manually ID targets as a civil war breaks out between previously aligned factions and a mission where it is heavily implied you are borderline committing war crimes to secure an airfield in a fledgling nation state that seized the initiative during the chaos. It all culminates in a dramatic finale where you all gang up against the true drone threat (the message here is confusing other than robots = bad and scary. The fighting is noble as long as it’s against other people who are also dying?).
Kudos to one of the early levels as well which ends when you accidentally shoot down the president (there is some rationale provided later on, but I couldn’t follow it or didn’t pay attention). This happens organically as you manoeuvre and try to protect him and you genuinely feel like it is your fault.
The core gameplay loop is pretty simple, manoeuvre, lock on shoot heaps of missiles, hope some hit, repeat. Air combat in particular is very repetitive. Regardless of the plane you’re fighting 95%+ of the time you end up in a turn fight and just spin chaotically around the sky trying to point your nose and get a missile lock. Missions often add some novelty around this to keep you engaged. In addition to the examples from before, you have to fly at low altitude and dodge enemy radar, provide laser guidance to bunker busters to blow open missile silos or pursue oil trucks hiding in the sandstorm.
The game is pretty nice to look at from a distance and luckily that is where you do most of it from. The locations are always nice to fly through. However air combat means you are never really looking at anything for half the game, but instead just nauseatingly spinning your camera around to find planes instead.
Music is good, not great. There are a few tunes in particular that get you hyped up, but it lacks some of the more subtle ambiance that I enjoy in other games. It tends to err on the extra side and has a distinct flair and tone that it maintains. Ace Combat 7 doesn’t have much in-mission down time, so maybe that is intentional. If I heard some songs out of the game, I think I would recognise them, but I suspect only a few of them would tug my heartstrings.
https://open.spotify.com/track/4jJRwZWoyPHLVKF7BiSNo2?si=xkuU8pcpSDa97Io1jadYag&context=spotify%3Aalbum%3A2ndgY2fSlqdB92W0JjxE1o – One of the more memorable mission background themes (listen to it all, it has a few building sections). They all feel similarly passable with a few good bits and are distinctive as Ace Combat music, but a bit overly dramatic.
https://open.spotify.com/track/1kH2qu8vrD9xgSTn1e5LZP?si=ITFvdICLSJmiK1_Gb2y4bg&context=spotify%3Aalbum%3A2ndgY2fSlqdB92W0JjxE1o – The briefing menu theme. I don’t know if I ever heard all of this.
https://open.spotify.com/track/3R7K1Ei9ALOpE0FaTtd0CB?si=jU-KHngdRP6QQeVdI7eRvw&context=spotify%3Aalbum%3A2ndgY2fSlqdB92W0JjxE1o – This is the capstone track of the game according to the online zeitgeist. It’s got a cool yelly part, but overall I don’t think it is amazing. I can’t actually remember when it played in-game though. If it was right at the end while trying to fly out of the space elevator, I was probably too annoyed at continually crashing into the walls and restarting to appreciate it.
This all sounds fun and it generally was. The missions are about 15 minutes each which is the right length. However, nearly all of my deaths were from flying too dramatically and ploughing right into the ground, which was annoying when you then have to restart the level. The total game was done and dusted in around 10 hours and I don’t think there is anything left for me to get out of it. The best missions were those I played once. Whenever I died and had to redo parts of them, they lost their charm. By the end I was getting bored of it and looking for each mission to wrap up. It’s worth a single playthrough, but I think I get more bang for my buck with that time spent in other games.
Rating: 4/7 AMRAAMs fired head-on into opposing drones.







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