Silent Hill 2

We recently started watching a short YouTube video by NakeyJakey on Resident Evil Requiem (the newest Resident Evil game). I say started, because several minutes into the video Caitlin had decided that we needed to purchase the game based on his endorsement. Unfortunately new PS5 games are over $100 and when you know they are going to drop 50% in a year it’s a hard sell. But it was an Easter long weekend and I had to purchase something fast or Caitlin would lose interest. A quick scan of my watchlist identified Silent Hill 2 as on sale. I knew Silent Hill 2 was a strongly atmospheric narrative driven game and it had been on my list for a while, so moved quickly. Thank god we did.

Silent Hill 2 is an action/adventure/horror game set in the eponymous town of Silent Hill. You play as James, a man following instructions in a letter from his dead wife, Mary, wherein she called him to the town. As you progress through the town looking for her, you uncover increasing personal horrors that gradually reveal the backstory behind James and Mary.

The core of the game is pretty simple. You enter a medium sized area (apartment building, section of town, death prison underneath the lake), explore it, kill some monsters, find some puzzles that require more exploring, repeat this two or three times and then leave the area to go to the next one. It’s a simple formula and all three elements (explore, fight and puzzle) work well. The game is short (15 hours start to finish) and that helps keep all of these elements enjoyable. They all build in difficulty nicely keeping you engaged throughout.

However the functional bare bones gameplay is not the reason people celebrate this game. It’s the story and specifically the characters that make this resonate. Pretty quickly you can tell there is more going on with James and his relationship with Mary. You can tell something deeper and not entirely wholesome is there and the game gradually and satisfying reveals the truth over its length.

The game has just the right amount of depth to its story. It’s not overly vague so as to leave everything infuriatingly open, but avoids being explicit for key motives. It lets the player look for their own interpretation and encourages a deeper consideration. Caitlin and I spent at least a few hours after completion discussing most of the game. There are a lot of sections that benefit from a second thought and you can see earlier parts of the game in new light once you know more. The story is dark, but not gratuitous and I would consider it to be one of the most fully-formed and meaningful narratives in a game I have played.

This is actually a remake of a PS2 game. I played some of the original on PC, but couldn’t tell you specific differences. It plays very well, but still retains certain quirky gameplay mechanics and the distinct Japanese peculiar feel that I believe are a critical part of helping make games like this and Nier: Automata feel so captivating. There was one major scene near the end (with a videotape) that we believe was changed in the remake for the worse, but otherwise all the changes seem generally for the better.

The music is good. It’s not overstated, but the songs are distinctly part of the game and are recognisable outside of the game as part of Silent Hill 2 (a critical part in my opinion of a good videogame soundtrack). They never try to steal the show, but form part of a great supporting cast.

https://youtu.be/2EANn3yNh4A?si=wt2Qx2MraS-ea2NN – Eerie, but not uncomfortable. It’s a really distinctive sound that conveys more the unsettling nature of Silent Hill instead of abject horror.

https://youtu.be/GmPPhUFPPLY?si=qJ3FI2QUjYkPacmh – Songs are used very effectively as motifs. Consistently appearing with certain characters and emotions.

The enjoyment of games, like all media, is intrinsically linked to the context in which it was experienced. I had the good fortune of having Caitlin very engaged with this game which greatly enhanced my own time with it. Silent Hill 2 is interesting to analyse and reflect on with someone who also enjoyed it. I don’t know if that increased my final score, but regardless you can tell why this game is considered one of the all time greats.

Rating: 7/7 horrors of my repressed guilt beating me with their limbs

Insert witty remark about typical Blackheath Summer’s day here
James has an obsession with sticking his hands into holes. This one is tame. By the end of the game he is shoulder deep inside rotting walls oozing unknown substances. He never looks like he is enjoying his time in the hole, but always comes back for more.
This is the famous time I glitched out and got stuck on the corner of the station wagon. I spent about 10 minutes trying to get off, but James had somehow gotten himself really stuck in there. It was the only real bug I encountered though.
The map is well done. It automatically annotates itself with useful information such as doors that are locked vs open, where active puzzles remain and hints you have noticed. It never feels like cheating, just removing a bunch of pain points.
The game is very dark. At times it is pushing too dark. Particularly in the end-game prison and labyrinth sections. Playing in the middle of the day actually negatively impacts this as any minor glare off the screen reduces your ability to see. However the darkness contrasts nicely with the blinding white of the fog in the township during the day, so I am willing to give it a pass.
It’s important to check every locked door. Otherwise how do you know if they are locked!


3 responses to “Silent Hill 2”

  1. Thanks to Maria and Paul for this game. Silent Hill 2 was purchased with funds provided by them as a birthday gift. There are $30 remaining in this birthday fund. Who knows what delights or horrors await within it.

  2. As Declan was playing this game I was worried that the plot wasn’t sufficiently developed. This turned out to be unfounded in the end. The design of the monsters, the aesthetics of the town, the construction of puzzles and the supporting cast of characters all worked in harmony to bring the game together. In this way, I see SH2 Remastered as a perfect example of how video games are artforms in their own right. They have so many different parts (moreso than a movie or a painting), that when properly thought through the impact of the whole is truly awesome.

    My main complaints were the video tape section (Declan alluded to that early, to talk more about it would be a plot spoiler) and the character of Laura (again, going into detail about why would ruin a bit of the game).

    But nothing’s perfect and the above didn’t mitigate significantly from the joy of the overall game.

    You know it’s a good game when we bought it for $50 but then spent $110 on merch at Red Bubble after.

  3. Your reviews are so good both of you!

    I am not interested in games per se but really enjoy this review. I think I read them in the cadence of the original ABC Good Games presenters.

    Should I be worried for Laura?

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